A surreal, arty-farty self-portrait I made back when I was exhaustingly chased by evil deadlines.
The logo on the door was my one-man company logo at the time. It was called Seven's Heaven.
A surreal, arty-farty self-portrait I made back when I was exhaustingly chased by evil deadlines.
The logo on the door was my one-man company logo at the time. It was called Seven's Heaven.
It's always an honor when a 3D scene of mine is used in the official Blender documentation, in this case to showcase the new denoiser of the great Cycles renderer…
https://developer.blender.org/docs/release_notes/4.4/cycles/
Some creation stages of my battered Pikachu.
More impressions and info in the
𝑩𝒂𝒕𝒕𝒆𝒓𝒆𝒅 𝑷𝒊𝒌𝒂𝒄𝒉𝒖
Switched from ZBrush to 3D-Coat and ultimately Blender to sculpt and render this scene, and modeled the Pokeball in #MagicaCSG
Inspired by a Patri Balanovsky concept.
More impressions and info in the
Battered Pikachu sculpture update…
Started this in ZBrush, but came across a weird issue, and decided to switch to 3D-Coat.
Minor Pikachu sculpting update.
Differences are getting smaller as the main shapes have been established.
Work will continue tomorrow. Stay tuned…
Pikachu sculpting project update…
The model is shaping up. Some secondary details have already been added.
See for more impressions.
Started a new sculpting project. I'm going to dust off my ZBrush knowledge. It's been a while since I last worked with it.
This is an early stage of establishing primary shapes, but I guess it's already clear who this is.
More'll follow in this thread.
It has become a tradition to export my MagicaCSG 3D scene to Blender for a Cycles rendering.
Here they are. Number 1 is rendered in MagicaCSG, number 2 in Blender.
I'd love an SSS material and some procedural texturing, @ephtracy
This 3D scene impression of my inspector is dedicated to everyone who recognized buttocks in his chin (wait until the end)…
More impressions and info in the
Some creation stages of my inspector 3D model.
More impressions and info in the
𝐓𝐡𝐞 𝐈𝐧𝐬𝐩𝐞𝐜𝐭𝐨𝐫
Modeled and rendered in the MagicaCSG SDF 3D editor.
Slightly post-processed in PhotoScape X (Pro).
Inspired by a Denis Spichkin sketch.
More impressions in the
A little update on Inspector Not-Gadget…
I think we're nearing the end of the modeling stage. Some more refinements, such as some smoke from the pipe, then materials, lighting and final rendering.
MagicaCSG modeling project update…
I hope the "buttocks" (or worse) impression has diminished a bit now.
No, it's not going to be Inspector Gadget, but I realize the similarities.
More'll follow tomorrow…
A little update of my MagicaCSG modeling project…
Worked on the clothing. Work will continue tomorrow. Stay tuned.
Started a new MagicaCSG modeling project.
As usual, I'll keep you posted of the progress in a
After exporting my robot bust from MagicaCSG to Blender, I created new materials, textures and lighting using the Cycles renderer, and turned the eyes into lights.
The first image is the MagicaCSG rendering, the second one is the Cycles rendering. I think they both have their qualities.
An impression of my robot bust model in the MagicaCSG 3D editor.
More impressions and info in the other thread posts…
Some work-in-progress stages of my robot bust design.
More impressions and info in the other thread posts…
Robot bust design
Modeled and rendered in the MagicaCSG SDF 3D editor.
Post-processed in PhotoScape X (Pro).
More impressions in the other thread posts…